Pre-alpha Hexsault battlefield with automated defenses engaging an incoming wave

PRE-ALPHA DEVELOPMENT PROJECT

HEXSAULT

WORKING TITLE

Build across the hex field, develop the defense, and hold the Core against escalating waves.

PRE-ALPHA FOOTAGE · VISUALS AND SYSTEMS SUBJECT TO CHANGE

THE FIELD

Every hex affects
the defense.

Hexsault is an experimental 3D tower-defense strategy project built around an elevated axial hexboard. Terrain, firing lanes, enemy routes, research choices, and modular emplacements combine to determine whether the Core survives the next wave.

Pre-alpha defensive emplacements overlooking a mixed-elevation battlefieldPRE-ALPHA FOOTAGE
SYSTEMS IN DEVELOPMENT

Build for the terrain.
Adapt to the wave.

01

3D hex defense

Build across an elevated battlefield where position, height, and route control shape every engagement.

02

Modular emplacements

Develop defensive positions around weapon roles, firing lanes, and the threats approaching the Core.

03

Line of sight

Direct-fire and indirect-fire systems respond differently to terrain, elevation, and battlefield obstructions.

04

Interconnected research web

Explore a 117-node research framework spanning weapons, ordnance, sensors, aircraft, power, and support.

05

Procedural sectors

Expand through procedurally generated sectors where terrain elevation and enemy routes vary.

06

Director Observer

A read-only prototype analyzes the defense; it does not yet alter waves or enemy behavior.

CURRENT SYSTEMS + PLANNED DIRECTION

Every run reveals
a different battlefield.

Explore a connected research framework, expand into procedurally generated territory, and follow development of an AI Director intended to adapt future attacks.

RESEARCH FRAMEWORK01

Shape the arsenal

The current 117-node research architecture links nine regions across seven levels. LMG, Twin MG, Heavy MG, Light Mortar, and Basic VTOL research connect to live battlefield assets; many other nodes define future systems and do not yet unlock combat-ready hardware.

PROCEDURAL SECTORS02

Expanding battlefields vary

Advance through procedurally generated sectors built on the hidden axial hexboard. Terrain elevation, expansion branches, and routes create changing tactical layouts while placement, pathing, line of sight, and range remain tied to the logical grid.

DIRECTOR OBSERVER · PHASE 003

The Director is watching—not commanding yet

The current Observer measures route coverage, overlap, defensive-layer exposure, indirect fire, VTOL coverage, and weak approaches. It is diagnostic only and does not change enemy composition, routes, timing, resources, statistics, or combat behavior. Adaptive attack planning remains a future phase.

ACTIVE PRE-ALPHA DEVELOPMENT

The battlefield is only the beginning.

Hexsault is being built as a deep, replayable defense campaign where terrain, research, and planned enemy adaptation reshape the fight.

The current pre-alpha prototype includes procedural sector expansion, elevation-aware terrain, line of sight, modular emplacements, a 117-node research framework, and a read-only Director Observer. Planned features, visuals, balance, and the working title may change before release.

Pre-alpha Hexsault combat with defensive weapons firing across the hex field
Development footage. Interface, terrain, balance, and visual effects may change.

HEXSAULT · WORKING TITLE

Build the line.
Break the wave.

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